Get e-book Write More Badly: 7 Foolproof Tips for Writing Terrible Fiction

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While the NaNoWriMo website provides a wonderful graph where you can track your progress and see the numbers growing every day, we created our tool as a fun expansion that lets you see even more stats! The unique feature of our calculator is the estimation of the time you spend writing. It's nice to say that you wrote a novel in a month, but hey, saying you wrote it in 60 hours gives you even more bragging rights! Moreover, we decided that you might want to undertake your own writing challenge, with a different word goal or in an entirely different timeframe.

This NaNoWriMo calculator lets you customize every aspect of goal-setting and adjust it to your needs. Our NaNoWriMo calculator is divided into four sections, each of them designed to give you valuable insight into a different aspect of this writing challenge. Goal setting. In this section, you can define how many words you want to write, and choose a deadline for yourself.

Naturally, we set the default values of 50 thousand words and 30 days, but you can adjust that as you think fit. Your progress until now. Use this section for a quick mid-November reality check: how far along am I? All you need to do is enter two numbers: today's date and the total number of words written until now. Our NaNoWriMo calculator will tell you when's your predicted finish date, as well as what percentage of your novel is ready.

Are you on track? This section allows you to plan in advance for the rest of the month - it tells you how many words and days you still have left, and how much you need to write every day in order to finish your novel on time. How much time you need to finish? This section recalculates the words you've been writing into hours of furious typing. All you need to do is provide your writing speed in words per minute. The default value, 15 wpm, is an equivalent of words per hour; if you decide to write by hand, or if you've recently won the typing speed Olympics, this value will probably be different, though.

Did our calculator gleefully inform you that the predicted finish date is May 14, ? Or maybe you're just experiencing the Week 3 Syndrome? Relax - we have a few foolproof tips that can help! Word wars. Seriously, there's nothing better than a word war with fellow Wrimos to boost that word count of yours! How does it work? You set a timer to a very short period, for example 20 minutes, and race your friends.

The person with the highest word count is the winner! If you'd rather complain a bit to someone willing to listen and we know your family isn't willing to listen , head straight to the NaNoWriMo forums for writers in despair. They will help you get back on your feet. And if they don't, there's always Use the Thanksgiving break to catch up. If everything else fails, lock yourself in a room over Thanksgiving, refuse that third serving of mom's turkey, and write, write, write!

First of all, congratulations! Regardless of whether you wrote 2,, 15,, or 50, words, you deserve the highest praise, a lot of sleep, and a huge "Thank God It's Over" party. Once you've rested a bit and can think clearly again, make sure to relax before you come back to your novel.

NaNoWriMo Calculator

Grab a book , go for a walk with your dog, call your friends you haven't seen for a month. After some time has passed, read your novel. For sure, you'll discover it's a terrible mess, a bundle of words that barely make any sense. Over the next months, you will be revising it, polishing it, scrapping pieces of it and melding them together again. At some point, they will form what you dreamed of in the first place: your novel. NaNoWriMo Calculator can be embedded on your website to enrich the content you wrote and make it easier for your visitors to understand your message.

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Get the HTML code. Omni Calculator logo. Start date. End date. Target words per day. Progress until now. Today is As designers, we should add friction to user actions with extreme caution, unless the point is to dissuade users from performing that action. Sometimes, however, we might even unintentionally add friction to user actions mostly due to aesthetic or novelty reasons that result in detrimental UX. One example is iFly The act of adding a few seconds of friction to each action can result in tremendously poorer UX.

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Many times, we designers tend to get carried away with the newest interaction styles or actions, but it is critical that you always exercise caution when your design could add friction to user actions. Most of the time, tried and tested conventions for example, simple clicks or swipes work perfectly. Interestingly, mindfully adding friction to user actions can result in great design.

You can see this in action above, where increased friction occurs when the user scrolls to the end of the webpage. Friction was added to indicate situations where scrolling is no longer allowed: and the effect is an intuitive experience. Avoid adding any kind of friction to user actions as far as you can—and carefully implement it when you have no alternative. Sometimes, clever designs can be detrimental to UX.

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What makes this mistake more dangerous is that we designers love clever designs. Sadly, the majority of humans are not designers. Even sadder, not all clever designs are good designs, especially when they create accessibility , discoverability or usability problems. Can you tell what their home page is trying to say? Furthermore, even when the headline is revealed, the contrast between the text and the background is poor due to the point that you can still see overlapping text.

This all adds up to create a user- un friendly website. The owl winks at you when you point the cursor at it. Note the wise allocation of whitespace, too. The key difference here is that this does not form an essential part of the website, so it does not diminish the usability even if the user does not discover this clever design element. Furthermore, they have a clear downward-pointing arrow to suggest something lies below the fold. The copy which is legible and has good contrast creates a sense of wit—not unlike what Bolden was trying to achieve—without diminishing the UX of the website.

Sometimes, clever designs can backfire and hurt usability. Animations are a crucial element of interaction design, but they should always serve a purpose. Unfortunately, designers tend to have a love affair with animations , partly because animations are so fun to create that we might not know when to stop. The animation is pretty, but superfluous. In total, it takes a whopping 3. A simple fade-in of the receipt would be more elegant, and because it takes up less time, better for the user as well.

This problem becomes dangerous when designers seemingly cannot get enough of animations. Remember, users come to sites for a purpose—we want to show them what they are after in a short space and time, not detain them in a grand tour of the gallery. When we do animation purposefully , however, the results can be great. This prevents users from feeling frustrated at having to wait, and provides assurance that an SMS is on its way right now. Rachel Nabors, an invited web animations expert at the W3C, suggests five principles to keep in mind when designing animations 3 :.

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Always make your animation purposeful: too much can kill the UX of a product. Beauty has to pull its weight and be functional. Here are the key lessons and best practices from the five examples of good and bad designs:. And then share the love: share your lesson with other designers in our discussions forum! These heuristics have been reflected in many of the products designed by some of the most successful companies in the world such as Apple, Google, and Adobe. Further evidence of how their design teams incorpo User Experience UX is critical to the success or failure of a product in the market but what do we mean by UX?

All too often UX is confused with usability which describes to some extent how easy a product is to use and it is true that UX as a discipline began with usability — however, UX has grown to accommodate rather more than usability and Steve Jobs once said: ''Design is not just what it looks like and feels like.

Design is how it works. From scientific concepts to products t Designers often need to convey information to the users of their designs. Specialists in information visualization design in particular find themselves presenting data over and over again to their users. It teaches UX designers how to deliver great user experiences in a very simple and accessible way. Since its release in the year it has become one of the defining texts in the industry and an invaluable guide to UX professionals around the world.

They are guidelines not hard and fas Design scenarios are useful tools for communicating ideas about user actions. Mapping design scenarios also has the added benefit that it helps formalize ideas and to take creative approaches to those ideas. Because usability is the base level of the user experience and without usability it is difficult to create a worthwhile user experience; however, without desirability it is unlikely that the user exper Your browser is outdated. Please switch to a modern web browser to improve performance and avoid security risks. For companies Frequently asked questions Contact us.

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