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Just Cause 4. American Fugitive. My Big Sister. Red Dead Redemption 2. All News Gaming Deals Site. Small Print. This review has 78 positive votes and 15 negative votes. Please log in to vote. The first Borderlands could pretty accurately be described in a few short words, those words being looting and shooting. That's not to say that game was bad in any aspect, in fact it was quite the opposite, it just lacked a deep cohesive storyline to draw you in and keep you hooked between the endless expanses of killing, looting, killing, looting and oh wait I almost forgot Borderlands 2 however brings so much more depth to the table that it will take far more than a few words or sentence to even begin to delve into how truly sensational this game is.

If you played the first and loved it then this will be a game you'll spend hundreds of hours playing over and over again. The thrill of finding new and better gear, in an attempt to make your character into the most bad-ass killing machine Pandora has ever seen, never gets old. There's so much more to the game than just that, I mean sure there's side-quests again but there's also a cohesive storyline at work that draws you in slowly but surely and as a plus you get to see some familiar faces along the way.

Borderlands 2 is a truly feast for the eyes, ears and mind. Story Borderlands 2 makes no bones about it, right from the get go you know Handsome Jack is a tyrannical bastard, who if he were to exist in real life would probably one of those smug alpha male jerk-offs you see in the club wearing an Ed Hardy shirt. Fear not, old faces will soon pop up to guide you on your way to bringing down your new nemesis. The story this time around is still in the form of missions, but each mission or two forms a chapter of the story and missions are now defined as story ones you must complete to advance the game's storyline and optional ones with little bearing on the games main storyline but often add to the backstory.

The cast of characters you meet along the way is yet again memorable as you find all sorts of characters that parody pop culture and for any of you wondering, yes the claptrap is back again to delight you with his whimsical antics. I won't go too far into the storyline as not to spoil any of it but I will tell you that it's decent and relatively dramatic enough to keep you occupied for at the very least a solid hours of gameplay. I would've given it a perfect 5 but it still feels like there's little actual talking or interaction from your actual character with others, I'm not asking for much, maybe a few quips here and there.

Story : 4. That's not quite accurate as it lends almost a comic-book like feel to the action, combined with the colorful backsplashes for each major character or enemy introduction it almost feels you're in one. That being said, this game feels very fluid, there are very few noticeables bugs or glitches, though there have been a few occasions where I've stopped my buggy on a rock only to find that it's somehow floating in mid-air. There's a lot of detail put into the night sky and the fact that this game has a day-to-night transition is a major plus, if you look up you can see shimmering stars, an aurora, a huge satellite and more.

The HUD and user interface in general looks very polished and the menu's as well look very nice and are quite colorful and certainly nowhere near as bland as they did in the first Borderlands game. Graphics : 4. The music picks up in intensity when combat does, it leads into the rush of what's about to occur as you face off against horde's of giant Hyperion robots, bandits, marauders and psychos.

There's a lot of attention to minor details, from the sound and vibration of steam pumps working to wind howling through tight corridors to the revving of the engine as you grab your first buggy from the Catch-A-Ride machine you can tell that they took the time to make this game sound great. Sound : 4. To start off you'll have to choose from one of the four available characters; Maya, the Siren, Zer0 the Assassin, Axton the Commando and Salvador the Gunzerker. A fifth class, the Mechromancer, is confirmed but is not yet available at the time of this review.

Each class has it's strengths and weakness and from the combination of the action skills and the skill trees, they yet again provide a unique way for each player to play the game. Borderlands is meant to be played co-operatively and the fact that they made it much easier to integrate your friends into the game by having one button press commands to invite your friends to your party or game is great. You can also see what mission s they're working on so you can hop in and lend a hand. The game can feel a little repetitive at times due to the fact that you'll spend most of your time in town finding and getting quests and the rest of your time outside of town completing these quests so you can get your hands on more loot.

I do have to say that most and I stress most, because some rewards are very good! Guns are a major part of this game and they're far more diversified than they were in the first game, whereas it felt like each guns were all pretty much out of the same mold with subtle, minor differences. It feels like you've got to make a trade-off sometimes when it comes to these guns as you'll perhaps have to use a gun with a slower reload speed or without an elemental effect because it's got higher damage or more accuracy.

Guns in Borderlands 2 have all sorts of random things that can make them different and each manufacturer's guns have different capabilities. Tediore guns for example, when the clip is spent you throw the gun like a grenade. I definitely got a kick out of it when my gun exploded in the face of the unsuspecting psycho running towards me with his hatchet in hand intent on hacking me to pieces.

There is also a shared stash when you can swap guns and other gear between your characters which is a nice addition since you kind of had to use your friends to do that for you in the first game. Loot sharing is still present in Borderlands 2 so if you're not a fan of having to race up and grab the loot before Sup4hN00B grabs it then you might not be too pleased with the multi-player aspect of this game. It's a double-edged sword though because loot drops are better with more players. I don't have a problem with it personally because it just adds to the thrill of things, you get a mini-adrenaline rush every time a purple, orange or pearlescent item falls and you've got to rush up and grab it before everyone else does.

To spruce up the old challenge system, which rewarded you with exp gains, Gearbox has added in Badass Ranks, for each level of the challenge you complete you receive a certain number of Badass Ranks, after you receive enough Badass Ranks you get a token to use to permanently upgrade your characters skills, the game randomly selects 5 out of a pool of 14 upgrades and your choice will yield you a percentage based increase.

These permanent stat increases apply to all characters on your account and if you don't want to use them when you start a new character, for example, you do have the option of turning them off. These ranks are only limited by the number of challenges out there to complete and there are so many that you could easily obtain a badass rank in the range and still have a bit more to do.

My lone gripe is that for the massive amount of loot that drops you're only able to carry a small fraction until you start upgrading your backpack, which costs eridium which isn't the easiest thing in the world to come by. In a game that thrives off of questing, killing and looting, I'd prefer the first 2 be the more difficult thing rather than the last.

Gameplay : 4. The achievement distribution is similar to the first game, there's achievements for using your actions skills, completing story missions, discovering locations, completing sidequests and some other miscellaneous location and situational-based achievements. There is are quite a few references to achievements in the first Borderlands as well as one involving Borderlands 2's answer to Crawmerax, in Terramorphous.

Achievements : 4. That's not even mentioning the morbid comedy will keep you laughing the entire way through. Seriously though, this game is heck of a lot of fun and if you don't play it because you read the reviews of morons like the guy in the Wall Street Journal think it's not Call of Duty-y or Halo-y enough for the general public, then you're just plain missing out.

Overall Score : 4. There are 35 comments relating to this Review Please log in to comment on this solution. This review has 29 positive votes and 0 negative votes. In Borderlands 2 we're given the role of one of four playable gun-toting mercenaries, assassins, mystical sirens, or steroid-junkies that all share one thing in common: their love for challenge. Each one has been brought to Pandora by different circumstances, but they were all drawn by the promise of an alien vault full to the brim of who-knows-what.

The mystique, the danger, the hunt Sound familiar?

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I am talking about Borderlands 2, though you may have confused this synopsis with the original installment. Indeed there are many similarities at face value, but Borderlands 2 lives up to its name as a proper sequel, making the original Borderlands look nothing short of a beta test.

The review will try to be as friendly as possible to both returning players and players who have never touched the series. The review is broken up into segments with concise summaries immediately following each. Graphics A returning vault hunter will not be surprised to see Borderlands' art style but anyone unfamiliar to the series may be put off by the series' not-quite-cel-shading graphic-novel-esque flavour.

The game doesn't need to look realistic to shove your stocking full of wild explosions or vibrant landscapes. As soon as you begin the game you are greeted with a much improved interactive opening screen that immediately displays the title's updated diverse scenery. Returning vault hunters will be pleased to know there are different and more models of just about everything from guns to grenades. Equipped shields, class mods, and grenade types now appear on your person aesthetically — perhaps an otherwise moot point if not for the added capability to view and rotate around your character while exploring your menus.

No longer shall you lie awake at night wondering how other players see your character! Pandora has changed since the original title; no longer are the landscapes bland and tiresome. From desert to tundra, even with a volcano thrown in, the environments are much more varied and vibrant. You may even find yourself stopping to look at the scenery this time around.

Veterans from the original Borderlands may be aware of a rather plaguing frame rate issue that arose when too much was happening on screen at once. Safe to assume of any game, really, but with the kind of chaos that Borderlands encourages and even induces it could at times lead the game to a near stand-still. The problem is less noticeable this time around, but could still present itself under particularly hectic circumstances. For the bulk of the game though, you needn't worry about this. A semi-updated user interface makes navigating the menus and particularly inventories not just easier, but at first it's even more enjoyable.

Disappointing to some including myself , the HUD remains mostly unalterable — you cannot change its transparency, colour, or the like though you are allowed to fiddle with its position on your screen, a function which is largely useless unless you're specifically correcting an error with your screen adjustment. Background music, sound effects, and voice work can really make or break a game. Background music can subtly set the atmosphere for an entire boss fight, sound effects can be the difference between forgetting that you're just playing a game or not, and voice work can lead to real attachment to simple game characters.

The background music in Borderlands 2 does its job pretty wonderfully. It appropriately sets the mood for every setting and really emphasizes the desperation of some boss fights. Not very long after pressing New Game will you be greeted with a song you may or may not have heard before, but afterward will be demanding to know the title of the catchy and entirely appropriate tune. Gearbox has offered a wide assortment of guns to use throughout your play, and they all have solid sound effects depending on the way they may fire. From explosions to character shouts, the game's collection of sound bites are all high quality — which is good news as you'll be hearing swarms of them, mostly at the same time, during the chaotic play.

Borderlands 2 has significantly more voice work from an even broader cast of characters that you may be hearing after accepting a quest, completing an objective, or even if it's just radio chatter.

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The quality is all top-notch, but a majour drawback is that there are so many lines of dialogue many of which is hidden triggers that it is very easy to miss some of it, or have one conversation cut in half by the beginning of another. While a character is speaking you to, you can safely leave his or hers vicinity with the knowledge that they'll continue speaking to you over your ECHO communication device, but this feature is mostly moot when you end up leaving to go do some shopping or walk by another NPC that interrupts the crucial discussion that was happening.

If you're willing to be a little careful about it, stop and listen to every line of dialogue. It's much more expansive than the original Borderlands and can deliver some plot points, update you on a status of a mission, or just deliver some laughs. Nearly every line of dialogue is a gem and worth listening to. Gearbox responded to many fan requests and this time around the plot plays a somewhat more integral role. There are times when the game tries to play a little bit more like an RPG, with more scripted scenes with NPC interaction but trying to stick closer to its action roots, Borderlands 2 doesn't like to tie the player down in one place too often — watching these interactions is almost always optional, anyway, as their conversation will continue over ECHO even with you decide to leave the immediate area.

During many story missions non-playable characters will actively interact with and help the player. The player practically just accepted mission after mission until it was over. In this installment Gearbox introduces a central antagonist: Handsome Jack, a nefarious sadist with a Napoleon complex. The mysterious but outwardly dastardly CEO of the Hyperion corporation has come to Pandora seeking to rule over it, promising paradise but delivering tyranny.

Seeking a rumoured second vault on Pandora, Jack has searched far and wide for skilled vault hunters to find the vault for him. Enter the player, hired on by the Hyperion Corporation and specifically Handsome Jack to search out the vault. But it's quickly made apparent that's not at all what he wants with you, and your journey is quickly thrown into disarray.

Unlike the first title, subtle twists like this are scattered throughout the main story line, meant to catch you when you least expect them and drive you on your quest to stop Jack. The plot still plays backseat to the gunplay and looting fans from the first Borderlands have grown so fond of, but it's much more apparent.

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  • The increased emphasis on plot this outing by Gearbox gives the player a clearer sense of purpose other than just trying to find the next rare gun. Gearbox didn't want Borderlands to be a game that took itself too seriously. Really should have been what Microsoft released… or what this video should have done.

    Shoved a Xbox One X into the original Xbox case.

    I think all the xbox performance upgrades have been done and well documented, about the most you can get out of one with a stock board is a 1. I never got to that point, all other stuff was really really fun. The Original Xbox still has a special place in my heart.


    The stuff in the article has almost nothing to do with an Xbox. If I was to do such a thing I put my intel NUC inside an empty case I have laying around here somewhere and be done within 15 minutes. Several versions of the original Xbox could have its ram doubled, it was no use in any commercial software but the homebrew scene made some use of it.

    These cables have been around for a while. As long as that stays within spec, engineers can go a little crazy. This is pretty amazing, what a weird experiment. Good to know in case I ever need to make a very strangely-shaped custom PC. God I sure fucking hate the faces literally everybody makes in youtube thumbnails, though. Is that really necessary? Do the dog-ass stupid faces really drive engagement so well that everyone must do them? The guy in the video in the original article is doing it too. Speaking of which, LinusTechTips has another platform, called Floatplane.

    Are you on it? The reality is that they have to make their video as interesting as possible for people to click on it. That means not only giving the videos clickbait names, but clickbait thumbnail images.

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    A bunch of years ago, I saw some embedded equipment that used a card plugged into a PCIe slot to pass the connector through to a plug on the card it was a passive device IIRC. It was used to connect to a second chassis with PICe slots in it or in one case, to actually connect 2 systems together via a system called non-transparent bridging. There are also theories that the youtube algorithm looks for faces in thumbnails and promotes those, but this is unproven.

    He even mentioned that he would prefer not to make them and explain to his kids why he looks silly but the revenue differences meant that he could give his employees more secure jobs and that made it worth it.

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    Being able to stream games to a tablet like a Surface Pro 3 makes a lot of sense, since the Xbox is often tucked away in the room with the big TV and it may be used by other members of your house. It worked, and it worked well. I did ask about being able to stream games while someone else is using the Xbox for media like Netflix or live TV and unfortunately this is not going to be the case, at least not initially. It is basically mirroring the display on the Xbox to the PC, so the Xbox is well and truly tied up during any sessions.

    I kind of think this is a missed opportunity for the Xbox team since they have made such a push to use the Xbox as a hub. Hopefully they can add this in a future update, but it is not clear if the hardware can even support this so we shall have to wait and see. The Xbox experience on the PC using the Xbox app Being able to stream games to a tablet like a Surface Pro 3 makes a lot of sense, since the Xbox is often tucked away in the room with the big TV and it may be used by other members of your house.

    For what it does do, it does really well, and I can see this being a very popular feature. Post Your Comment Please log in or sign up to comment.